Creativity takes a dive the day after a ten hour drive and the FOUR BIGGEST DAYS IN GAMING! (That’s what the signs said all over Indy, so it must be true.)
Gencon was a very busy convention for us this year. All signs point to Maschine Zeit having done really incredibly well in sales and in terms of getting handed off to the people who need them. I don’t have any sales figures, but of course as soon as we get them, I’m sure they’ll be up over at the Machine Age Productions site.
As usual, the gentleman and ladies we know on the industry side of things were wonderful to be around, and I only wish I’d had more time to sit and talk with the people who really make these events worth going to.
Media was great, and in the near future you’ll hear some podcasty interview-y type stuff from your truly which is always exciting. More on that as I get links in.
We got a chance to say hi to some fans. (Fans? Really? Do we have those other than my mom?) If you stopped by to either David’s panel or mine, saw us in the hall or otherwise accosted us, drop by and say hi!
I’m still not sure how to process the stuff that was a major downer about the convention this year, but I have other places to work those issues out. So, to the fans, professionals and ecetera who made this years event fun, thank you!
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