I have a problem with games set in Cyberpunk settings.
I have a problem with world of bleakness settings.
I have a problem with zombie apocalypse, total apocalypse, bleak darkity-dark-da-dark-dark fantasy games and so on.
The problem is, I play them ‘wrong.’
If you drop a character of mine in the existential bleakness of a setting in which ‘everything sucks’ all I want to do is break it and fix ‘everything.’
Is the Prince King of Discord on the Forever Throne of Depression which he uses to oppress the people and keep the sun from shining? Yeah, I don’t want any victory but the one where I kick Princy-poo in the anus and dismantle his whole society of suffering.
Is ArzTecConTec Co so completely in control of it’s work force that they’ve totally lost free will and thinking is basically outlawed? Yeah, my buddies want to game the system and be rich mercs on the outskirts and in the shadows. *cough, heh cough.* Me? I want to shake ArzTecConTec Co to it’s foundation and liberate it’s literal wage-slaves! Hell, I want to undo the whole system!
Does your setting say I have to end up evil, miserable, and alone? I’m going to fight it. I’m going to sift through all your material for evidence that there’s a light in that dimness and that’s what I’ll focus on and play.
My first D&D character was a pacifist. A complete pacifist. I forced the DM to find other methods to give us EX because we weren’t going to do much by way of ‘killin’ things’ thanks to my pain in the ass character.
Sometimes, people like this. Often times, setting ‘purists’ get mad. Pissed. Because ‘that’s not what’s in the books.’ Though I suspect more often it’s that ‘that’s not what I signed up for.’ That doesn’t make them wrong. Follow your gaming bliss. This may be my issue, but it lends itself to the sort of game I want to make down the road.
I want games where ‘kill the monster, take the treasure’ is not the default. I want a game where killing someone, anyone, is a big fucking deal, (much as I love the Wolf and will keep playing it no matter what, the Humanity system, in any denomination, doesn’t work for me.) I don’t mean in a ‘you’re SCREWED’ so much as, you kill someone, it’s felt. It’s a big decision. It matters.
Leverage keeps coming to mind, because the source material is SO optimistic, and so very much about ‘making things better’ but it leaves off the ‘fall out and repair’ part of things.
I’ve mentioned in several places, my want for a game that involves rebuilding. Act Raiser. Minecraft in some ways. Simcity. But with plot and setting and character development that goes along with soscital rebuilding. I imagine this want comes out of my above problem. My want to fix things over killing things. That’s a ‘progressive’ game to me in the most literal sense. Is it possible to do with standard games? Totally. I could see a D&D game (of any edition) bent and broken into line until it satisfied my desires. WoD. Heck, you could do it with RIFTS if you forced it. But I guess I’m looking for a game that has that carrot-and-stick already in it.
Is it out there? Probably. There’s shades of it in Apocolypes World, isn’t there?
So yeah, if I screw up your Darkity Dark game, this is why and I’m sorry. I’m slowly working on the game that will satisfy my need so I can stop bringing it to your setting. Sorry folks!



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More clearly, I remember our first Macintosh. I remember my father getting an early version of Finale, a music engraving program and him taking the time to show me how to use it. I would copy Bach and Chopin into the computer program to practice with it as well as, I think, to be raised with a level of comfort with computers. They were just a part of our household, and frankly, that changed who I was. I could touch type well before they were teaching it in school. When the introduced us to the beasts in school, I was already comfortable. In a lot of ways, I make my living in and around a computer, all things I don’t know I’d be able to do if not for that early exposure.





