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	<title>Comments for In Other Words</title>
	<atom:link href="http://www.filamena.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.filamena.com</link>
	<description>No, really, I&#039;m writing.</description>
	<lastBuildDate>Mon, 09 Jan 2012 01:43:46 +0000</lastBuildDate>
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		<title>Comment on Yes, but is it Art? by jonas "fudgebob dicepants" susara</title>
		<link>http://www.filamena.com/2011/12/yes-but-is-it-art/comment-page-1/#comment-1183</link>
		<dc:creator>jonas "fudgebob dicepants" susara</dc:creator>
		<pubDate>Mon, 09 Jan 2012 01:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=314#comment-1183</guid>
		<description>Thanks! Will give this try. :)</description>
		<content:encoded><![CDATA[<p>Thanks! Will give this try. <img src='http://www.filamena.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Exceptional Women Friday by Nicky</title>
		<link>http://www.filamena.com/2012/01/exceptional-women-friday/comment-page-1/#comment-1181</link>
		<dc:creator>Nicky</dc:creator>
		<pubDate>Sun, 08 Jan 2012 12:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=320#comment-1181</guid>
		<description>Lots more interesting women at http://www.lothene.org/others/women.html too.

I started researching it years ago after being told that I shouldn&#039;t do re-enactment combat because &quot;women couldn’t do that in those days&quot;... :-)</description>
		<content:encoded><![CDATA[<p>Lots more interesting women at <a href="http://www.lothene.org/others/women.html" rel="nofollow">http://www.lothene.org/others/women.html</a> too.</p>
<p>I started researching it years ago after being told that I shouldn&#8217;t do re-enactment combat because &#8220;women couldn’t do that in those days&#8221;&#8230; <img src='http://www.filamena.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Exceptional Women Friday by Joe Mcdaldno</title>
		<link>http://www.filamena.com/2012/01/exceptional-women-friday/comment-page-1/#comment-1179</link>
		<dc:creator>Joe Mcdaldno</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=320#comment-1179</guid>
		<description>Sweet idea.

In doing my labour studies classes this semester, I was constantly introduced to literature about brave and radical women. I was also constantly introduced to analysis of the ways that those women were systemically edited out of history.

Thanks for giving me a channel/prompt for sharing those names.

I&#039;m really excited about Agnes Smedley - often cited as the first feminist-proletariat writer, Agnes was brilliant in her ability to clearly express the interrelations of different types of oppression. She was a political activist, a groundbreaking author, a journalist in China during their civil war, an advocate of numerous progressive causes, and a ComIntern spy.

http://en.wikipedia.org/wiki/Agnes_Smedley</description>
		<content:encoded><![CDATA[<p>Sweet idea.</p>
<p>In doing my labour studies classes this semester, I was constantly introduced to literature about brave and radical women. I was also constantly introduced to analysis of the ways that those women were systemically edited out of history.</p>
<p>Thanks for giving me a channel/prompt for sharing those names.</p>
<p>I&#8217;m really excited about Agnes Smedley &#8211; often cited as the first feminist-proletariat writer, Agnes was brilliant in her ability to clearly express the interrelations of different types of oppression. She was a political activist, a groundbreaking author, a journalist in China during their civil war, an advocate of numerous progressive causes, and a ComIntern spy.</p>
<p><a href="http://en.wikipedia.org/wiki/Agnes_Smedley" rel="nofollow">http://en.wikipedia.org/wiki/Agnes_Smedley</a></p>
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		<title>Comment on Yes, but is it Art? by Filamena</title>
		<link>http://www.filamena.com/2011/12/yes-but-is-it-art/comment-page-1/#comment-1178</link>
		<dc:creator>Filamena</dc:creator>
		<pubDate>Fri, 06 Jan 2012 19:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=314#comment-1178</guid>
		<description>I have no idea how I missed that. It&#039;s now the first link in the post. Sorry hun!</description>
		<content:encoded><![CDATA[<p>I have no idea how I missed that. It&#8217;s now the first link in the post. Sorry hun!</p>
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		<title>Comment on Yes, but is it Art? by jonas "fudgebob dicepants" susara</title>
		<link>http://www.filamena.com/2011/12/yes-but-is-it-art/comment-page-1/#comment-1144</link>
		<dc:creator>jonas "fudgebob dicepants" susara</dc:creator>
		<pubDate>Tue, 27 Dec 2011 07:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=314#comment-1144</guid>
		<description>Congratulations! That&#039;s the best way to start... mad and crazy-like! :)

Where is the link to the demo?</description>
		<content:encoded><![CDATA[<p>Congratulations! That&#8217;s the best way to start&#8230; mad and crazy-like! <img src='http://www.filamena.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Where is the link to the demo?</p>
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	<item>
		<title>Comment on Buildin&#8217; or Killin&#8217; by In Other Words &#187; Blog Archive &#187; Yes, but is it Art?</title>
		<link>http://www.filamena.com/2011/07/buildin-or-killin/comment-page-1/#comment-1140</link>
		<dc:creator>In Other Words &#187; Blog Archive &#187; Yes, but is it Art?</dc:creator>
		<pubDate>Sun, 25 Dec 2011 09:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=297#comment-1140</guid>
		<description>[...] expect you are well and truly hungry for the game I wrote with myself, (and other people who play games &#8216;wrong&#8217;) specifically in mind. I hope you enjoy it half as much as I enjoyed putting it [...]</description>
		<content:encoded><![CDATA[<p>[...] expect you are well and truly hungry for the game I wrote with myself, (and other people who play games &#8216;wrong&#8217;) specifically in mind. I hope you enjoy it half as much as I enjoyed putting it [...]</p>
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		<title>Comment on Review: The Hunt Begins for the Supernatural RPG by Catharine Stallsmith</title>
		<link>http://www.filamena.com/2009/09/review-the-hunt-begins-for-the-supernatural-rpg/comment-page-1/#comment-1090</link>
		<dc:creator>Catharine Stallsmith</dc:creator>
		<pubDate>Wed, 17 Aug 2011 13:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=130#comment-1090</guid>
		<description>Thanks for sharing creative thought. This is great!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing creative thought. This is great!</p>
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		<title>Comment on Gamer Badges, Close Enough to Taste by GB Steve</title>
		<link>http://www.filamena.com/2011/07/gamer-badges-close-enough-to-taste/comment-page-1/#comment-1086</link>
		<dc:creator>GB Steve</dc:creator>
		<pubDate>Fri, 12 Aug 2011 23:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=302#comment-1086</guid>
		<description>Those are great and take me right back to being a cub scout in the 70s. It&#039;s a shame I didn&#039;t read this before Gen Con.
Cheers!
Steve</description>
		<content:encoded><![CDATA[<p>Those are great and take me right back to being a cub scout in the 70s. It&#8217;s a shame I didn&#8217;t read this before Gen Con.<br />
Cheers!<br />
Steve</p>
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		<title>Comment on On My Way Home! by kirin</title>
		<link>http://www.filamena.com/2011/08/on-my-way-home/comment-page-1/#comment-1075</link>
		<dc:creator>kirin</dc:creator>
		<pubDate>Mon, 08 Aug 2011 02:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=305#comment-1075</guid>
		<description>That was an awesome chat &amp; I think we all finished it feeling more awesome about this big ol&#039; thing we&#039;re all involved in. I want more discussions like that!</description>
		<content:encoded><![CDATA[<p>That was an awesome chat &amp; I think we all finished it feeling more awesome about this big ol&#8217; thing we&#8217;re all involved in. I want more discussions like that!</p>
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		<title>Comment on Buildin&#8217; or Killin&#8217; by d7</title>
		<link>http://www.filamena.com/2011/07/buildin-or-killin/comment-page-1/#comment-974</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Wed, 20 Jul 2011 06:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.filamena.com/?p=297#comment-974</guid>
		<description>Summerland is a &quot;quiet post-apocalypse&quot; where one of the setting dials that the group can turn up is hope and rebuilding. You might like it for that.

The game concept is you play emotionally-broken people who are outcasts from the communities of survivors, but they&#039;re the only ones who can travel in the Forest unmolested by the siren call of the trees. The communities depend on these &quot;drifters&quot; for trade, escort, scavenging, and other problem-solving, and the drifters confront their emotional scars and seek redemption, and eventually acceptance into the communities they serve.

There isn&#039;t an explicit mechanical hook to make things like taking a life for the first time matter, but the relentless focus on the PCs&#039; emotional state through the Trauma and Stress mechanics means that, narratively, it&#039;s not going to be easily overlooked, and it will fit right into the themes of standard play.</description>
		<content:encoded><![CDATA[<p>Summerland is a &#8220;quiet post-apocalypse&#8221; where one of the setting dials that the group can turn up is hope and rebuilding. You might like it for that.</p>
<p>The game concept is you play emotionally-broken people who are outcasts from the communities of survivors, but they&#8217;re the only ones who can travel in the Forest unmolested by the siren call of the trees. The communities depend on these &#8220;drifters&#8221; for trade, escort, scavenging, and other problem-solving, and the drifters confront their emotional scars and seek redemption, and eventually acceptance into the communities they serve.</p>
<p>There isn&#8217;t an explicit mechanical hook to make things like taking a life for the first time matter, but the relentless focus on the PCs&#8217; emotional state through the Trauma and Stress mechanics means that, narratively, it&#8217;s not going to be easily overlooked, and it will fit right into the themes of standard play.</p>
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